![]() Instead of setting up the terrain names for each of the scenarios, which would have been very time consuming and would have led to errors, I did it for one scenario. I had about four scenarios using the same map. I did that for several of my own scenarios. You can import the names from that person's scenario into yours and have them automatically assigned to your map. ![]() Let's say you want to use the Lillihammer.map file, and someone else has already used it and named everything (including things that SSI never named, such as the forests, lakes, mountains, roads, minor rivers, swamps, parks, etc.). There is an import feature by which you can import names from an existing map. For example, the terrain and unit naming part was incredibly easy and fast.
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